Friday, July 11, 2008

JAM - here we are!


it was a great time here in Istanbul!
Thank you all!

not only just work!


... /// storyboard /// ...


You enter a dark room. You’re curious and walk around cautiously. You see some spotlights in different colors. The rest of the room is dark, so you walk towards the light. You step into a blue spotlight and suddenly you hear an instrument playing softly. Not sure what to do you walk around slowly and you notice that the blue spotlight is fixed on you. Wherever you go the spotlight goes. And you see that you’re leaving a trail on the floor with your instrument’s color. Experimenting what it does you move faster and hear the instrument play with more variety and it gets louder. Suddenly you realize what’s happening. You are the instrument.

Another person enters the room and experiences the same you just did a few minutes ago. But she goes to the yellow spotlight and a guitar starts to play. You watch her move around as she discovers the powers of her movement. You get her attention and the two of you decide to move in a similar way. The instruments are working together in harmony, just as the two persons are in their movement. The trails which are left on the ground entwine and the whole room becomes an area of dynamics, harmony and collaboration.

When you decide to walk near the walls you see all kinds of colorful patterns appear on the wall and because you’re together your colors blend and you are creating a room that belongs to you two.

Thursday, July 10, 2008

... /// poster /// design document /// ...


Final Concept | 10-07-08

Concept Goal: "Affecting people with music in an interactive audiovisual environment".

Target audience: Curious people of the age of two and up who want to experiment and experience.

Persona’s: Daniel, age 3. Traveling with mother (46yrs) and big sister (12yrs). Daniel likes listening to music/sound and playing videogames. He also cartoons.
Michelle (18yrs) and Ali (21yrs) are a couple. They like to travel and find new experiences. They just got engaged so they still like to do everything together.
Eva (63rys) isn’t really that mobile anymore. She needs a walking stick to come around. Although her movement is restricted her mind isn’t. She used to dance when she was young and she would love to feel like moving again.

Concept: There is a dark room. Every time you will enter the room you will see colourful spots on the floor. An instrument will start playing when you step into one of the spots and the light gets brighter. For that reason you realize that it is activated. If someone is standing still or walking cautiously, the instrument will be monotonous and soft. But if the person starts to run or dance the instrument will get more variations, dynamics and louder.

When more people enter the room, more instruments are added. Every person in the room represents one instrument (with a maximum of 7 instruments). When you want to change your instrument you discard your instrument by calming down and standing still. The instrument will fade out. After not moving for 5 seconds your spot colour gets less bright and stops following you. Then you are free to choose a new instrument by moving into a new colourful spot.

The whole movements from the person, dancing in the room, will be sketched on the floor in their special instrument colour. By changing your moving style and speed you can influence the lines on the floor in particular the thickness of the line. You only leave a trail when you touch the ground. By jumping you make dots. It almost look like drawing with light, or even like calligraphy.

The movement also influence the lighting in the room, and the visuals projected on the walls. So the environment triggers the user to react, then the user will cause a change in the environment which in turn should trigger the user to change his/her behavior. People will be activated to explore their surrounding.

If you getting close enough to the walls you also have an effect on it and your colour will jump over to it. Blending colours are also possible, when two instruments cross their ways.

The action of each separate person is reflected in the environment. But the instruments and visuals are also working together to create music (an experience/emotion). Just like the lines of a poem are separate but still a whole.

Every process has its ups and downs

So we're nearing the end of the Interaction Design Summer School. I'm tired, not too cheerful and tired (yes I know I've said that already). Our concept got some criticism from the teachers. And while I was listening I thought: "**** I should've thought of these things". Somehow I got the feeling that I was just not thinking straight, because I really felt like I should've known.

But anyway, we got working afterwards and a new concept came to mind. But it's late, and we have a lot of work to do. Today the group seemed down and we weren't really in a working mood. I'm getting used to these phases in creative processes, since they're practically always there. But it's still annoying. We have to pull through and get things done tomorrow.

We will make it. Because we're a great group. We all want to finish in time with something to be proud of. And I think we will succeed. But whatever happens, I'll keep on smiling and feeling satisfied. Because I'm still part of Group J and I'm glad to be with Sara, Irena and Furkan.

We will definitely make it. Cheer up.
Roy

Tuesday, July 8, 2008

Final Concept

Concept Goal:
“Affecting people with music in an interactive audiovisual environment.”

Concept:
There is a darkroom. Everytime you will enter the room you will see colourful spots on the floor. The instrument will start playing when you step into one of them and it also gets brighter. Fot that reason you realise that it is activated.
If someone is standing still or walking cautiously, the instrument will be monotonous and soft. But if the person starts to run or dance the instrument will get more variations, dynamics and louder.

When more people enter the room, more instruments are added. Every person in the room represents one instrument (with a maximum of 7 instruments).
When you want to change your instrument you enter a free colour spot on the floor.
For taking another instrument you calm down and stand still, therefore the instrument will fade out...
After not moving for 5 seconds you are free to choose a new instrument by jumping into a new colourful spot. Your former spot colour will gets less bright and stops following you.

The whole movements from the person, dancing in the room, will be sketched on the floor in their special instrument colour. By changing your moving style and speed you can influence the lines on the floor in particluar the thickness of the line. You only leave a trail when you touch the ground. By jumping you make dots. It almost look like drawing with light, or even like calligraphy.

The movement also influence the lighting in the room, and the visuals projected on the walls. So the environment triggers the user to react, then the user will cause a change in the environment which in turn should trigger the user to change his/her behaviour. People will be activated to explore their surrounding.

If you getting close enough to the walls you also have an effect on it and your colour will jump over to it. Blending colours are also possible, when two instruments cross their ways.
.
The action of each separate person is reflected in the environment. But the instruments and visuals are also working together to create music (an experience/emotion). Just like the lines of a poem are separate but still a whole.

/Group J

Final concept before feedback

Concept Goal:
“Affecting people with a poem in an interactive audiovisual environment using calligraphy.”

Summary:
Walking calligraphy. Calligraphy gets written digitally on the wall. You have 6 walls. Every wall has a different interaction method to discover the meaning of the line. The line continues when you accomplished the assignment en you enter the next room.

The six different interactions:
•Wall number 1
oMusic improvisation (Tef)

•Wall number 2
oTracing calligraphy (not seeing it but grabbing a “pen” that’s sticking out of the wall. It will only go one way so you “feel” the feeling one has during the writing.

•Wall number 3
oStanding still (discipline and patience)

•Wall number 4
oTouching papier-mâché

•Wall number 5
oCandle room (light the candles to see the calligraphy)

•Wall number 6
oStorytelling, Spiderstory

Ideas:
-Puzzle
-Animals
-Spiderstory
-Getting core values of calligraphy and base interactions upon those. That will make the entire interaction more sophisticated instead of “just” a game.
-Challenge people to develop

-more people in the room is more visible lines
1 person = 1 line, 2 persons = 2 line, etc.

/Group J