Concept Goal:
“Affecting people with a poem in an interactive audiovisual environment using calligraphy.”
Summary:
Walking calligraphy. Calligraphy gets written digitally on the wall. You have 6 walls. Every wall has a different interaction method to discover the meaning of the line. The line continues when you accomplished the assignment en you enter the next room.
The six different interactions:
•Wall number 1
oMusic improvisation (Tef)
•Wall number 2
oTracing calligraphy (not seeing it but grabbing a “pen” that’s sticking out of the wall. It will only go one way so you “feel” the feeling one has during the writing.
•Wall number 3
oStanding still (discipline and patience)
•Wall number 4
oTouching papier-mâché
•Wall number 5
oCandle room (light the candles to see the calligraphy)
•Wall number 6
oStorytelling, Spiderstory
Ideas:
-Puzzle
-Animals
-Spiderstory
-Getting core values of calligraphy and base interactions upon those. That will make the entire interaction more sophisticated instead of “just” a game.
-Challenge people to develop
-more people in the room is more visible lines
1 person = 1 line, 2 persons = 2 line, etc.
/Group J
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